Skip to main content

3D FOR WEB

Interactive visuals for immersive experiences on the web

3D FOR WEB Logo

Interactive 3D for web — Rust/WASM rendering at 60fps

Your competitors have immersive 3D configurators and interactive hero effects, and their engagement runs 2x–5x higher. The real question is whether it sustains 60fps on a real mid-range Android with your actual product mesh — not just a MacBook Chrome tab. In deferred shading implementations we’ve built, rendering throughput scales up to 20x with thousands of dynamic lights, sustained at 60fps in-browser.

A blockchain gaming client reported 45% faster asset loading after we rebuilt their server-side 3D rendering pipeline (Clutch, Ruslan Varets). We build hero effects, real-time shaders, CAD viewers, scrollytelling, and AI-integrated tools using WebGL and WebGPU — production-grade, not demo-grade. Rust/WASM eliminates JavaScript bottlenecks, and we test on real mid-range devices.

We can help you with:

  • Custom Hero Landing Page Effects
  • Real-time Shader-Based Filters
  • CAD Model Viewers
  • Mini Browser-Based Games
  • 3D Viewers & Product Configurators
  • Complex 3D Data Visualization
  • Flexible 3D Animation Playback Systems
  • AI-integrated generative graphics tools
  • and more.

Ready to discuss a production-grade 3D integration for your platform? Book your free call!

Technologies we use

  • WebGL icon
    WebGL
  • WebGPU icon
    WebGPU
  • Three.js icon
    Three.js
  • Bevy icon
    Bevy
  • Blender icon
    Blender
  • Babylon.js icon
    Babylon.js
  • Rust icon
    Rust
  • WebAssembly icon
    WebAssembly
  • Vulkan icon
    Vulkan
  • OpenGL icon
    OpenGL
  • Krita icon
    Krita
  • DirectX icon
    DirectX

Packages

60-min CTO call — scope mapped, fit assessed. No build commitment.

1 day

$195

Risk-free: validate architecture and tech stack before committing.

7 days

$950

Scoped 3D web build — viewer, hero effect, or data viz. Performant, production-ready.

30 days

$4,500

Case Studies

FAQ

  • We bridge GPU programming and web engineering — most 3D studios ship beautiful demos that break in production browsers. We deliver WebGL/WebGPU solutions that run at 60fps on mid-range mobile devices and integrate cleanly with your existing front-end stack.

  • A client needed an interactive 3D product viewer but their previous developer’s prototype crashed mobile browsers. We optimized the 3D models from 12MB to 800KB, implemented level-of-detail rendering, and delivered a viewer that loads in under 2 seconds on mid-range phones. The same architecture later supported their entire product catalog.

  • No. 3D web projects have clear technical phases — model optimization, rendering pipeline, integration, performance tuning. We deliver visual previews at each milestone for your review. Technical decisions stay within the engineering team.

  • 3D web projects are notorious for late-stage performance surprises. We profile on target devices from the first milestone — not after the product is built. Each phase has defined polygon budgets, load-time targets, and frame-rate benchmarks. If an asset exceeds its budget, we catch it before it enters the build.

  • We use Rust’s compile-time guarantees with rigorous profiling and testing for optimized performance. Pragmatically, we use TypeScript or JavaScript when Rust is overkill. A detailed discovery phase ensures goals are aligned, delivering results scoped to your requirements.

  • Yes. We combine machine learning expertise with graphics development, integrating APIs like OpenAI, Anthropic, Hugging Face, and Grok. We also work with MLLMs, delivering production-ready AI-graphics integrations scoped to your project.

  • 3D for Web covers the full range — hero effects, data visualizations, CAD viewers, scrollytelling, mini-games. If your project is specifically a product configurator with variant selection, material swapping, and e-commerce integration, our dedicated Interactive 3D Configurator service is purpose-built for that use case.

  • Yes. We sign NDAs before any technical discussion begins, on request.

  • You do. IP, source code, architecture docs, and deployment runbooks are fully assigned to you on completion — no vendor lock-in.

  • Yes. Signed contracts with fixed scope per phase. You’re contracting with a registered entity, not an individual.

Book a free call

Consult with our CTO to define the perfect solution for your needs.

Book a call
Igor CTO Photo